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Article

23 Oct 2018

Author:
Jason Schreier, Kotaku

UK: Investigation highlights harsh working conditions Rockstar developers faced during 'crunch' periods

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"Inside Rockstar Games' Culture Of Crunch", 23 October 2018

   For some people at Rockstar, [Red Dead Redemption 2] was a satisfying project…others described Red Dead 2 as a difficult experience…many said their average weekly hours came close to 55 or 60...Most current and former Rockstar employees said they had been asked or felt compelled to work nights and weekends. Some were on hourly contracts and got paid for overtime, but many were salaried and did not receive any compensation for their extra hours...

Rockstar’s Kolbe…acknowledged that many members of her team have worked evenings and weekends... “…We care deeply about the games. I think that can sometimes result in a little bit of— You can become obsessive about certain things.”…

… One common fear...is that if you leave during a game’s production, your name won’t be in the credits,... Rockstar confirmed it when...asked. “...we have always felt that we want the team to get to the finish line,” said Jennifer Kolbe…

…sources say there were many points where the Houser brothers... made major changes to the [game]… that means that an entire team will have to put extra hours into a game. Many game developers see this as one of the reasons that crunch is unavoidable...Some explained that testers were hired on a temporary contract...and...felt compelled to work extra hours...to get permanent jobs...

… Rockstar’s Kolbe…shared... “...we’ve realized [crunch] is not sustainable…no matter who you are, your health is a concern to you…We’re dealing now with the generation after mine. They have very different ideas about work-life balance…and...I think it actually has changed our ideas of how you can work.”…

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